namespace Helion.Resources.Definitions.Decorate.Flags;

public struct ActorWeaponFlags
{
    public bool? AltAmmoOptional;
    public bool? AltUsesBoth;
    public bool? AmmoCheckBoth;
    public bool? AmmoOptional;
    public bool? AxeBlood;
    public bool? Bfg;
    public bool? CheatNotWeapon;
    public bool? DontBob;
    public bool? Explosive;
    public bool? MeleeWeapon;
    public bool? NoAlert;
    public bool? NoAutoaim;
    public bool? NoAutofire;
    public bool? NoDeathDeselect;
    public bool? NoDeathInput;
    public bool? NoAutoSwitchTo;
    public bool? PoweredUp;
    public bool? PrimaryUsesBoth;
    public bool? ReadySndHalf;
    public bool? Staff2Kickback;
    public bool? Spawn;
    public bool? WimpyWeapon;
}
